The Defense bonus is nice, but 17% Avoid is nicer.Īnother key skill to help keep Mana Shield active. Life+regen to help keep you alive when you can’t sustain melee.Ĭore skill for any Melee Sorc spec. In other words, it’s completely useless until End Game.ĭEX needed per +x% Increased Base CtB for a clvl 135 character with Baneblade active to hit 80% CtB: You'll still need enough DEX to actually hit 80% CtB. Instead, it gives you the potential to push past the 50% Max Block limit (up to 80%) while Fusillade is active.
Its CD timer will always be 1 second longer than the duration, so use it all the time.Ī key upgrade that helps keep Mana Shield active. Since its targeting is random, just treat it as a supplemental damage skill. The innate Cold Pierce only kicks in while Moonstrike is active.ĭecent skill, but DPS drops as more enemies come into range. The % reduction to your weapon’s Phys Damage is basically a reduction to your EWD. Taking this won’t automatically eliminate your ability to deal Phys Damage. Despite its impressive damage numbers, it’s actually a pretty terrible skill on its own.
The additional Max Life and damage only kick in while the buff is active. Additionally, if you lose all your Mana due to damage taken, the shield will break and you’ll have to recast it.
Because of this, you won’t use Mana Shield for every encounter. Remaining points can go to Premonition for higher Max CtB potential and/or Raven Familiar for more +Skills.Īlthough this will be a key survivability buff, the Mana drain from taking Elemental damage is much higher than from Phys damage.
You can consider Cold Blooded if/when you go full Elemental. Spec into Paradigm Shift when you've assembled the End Game Base Kit. You’ll complete the base skillplan at clvl 129. SU = Sacred Unique (SSU and SSSU = higher “tiers” of SU) A combination of channelling athame and war sword, warp blades create energy ripples that enable the wielder to strike multiple enemies in a single swing!īase cast rate increased by 25% when wielding a staff (reduced number of frames).A handy list of some common abbreviations used in the guide.ĮCR = Enemy Cold Resistance (or Cold Pierce)į/C/L = Fire/Cold/Lightning a.k.a Rainbow However, staves are more efficient and allow the sorceress to cast her spells much faster.īattlemage warriors are often seen wielding crystal swords or the Zann Esu’s mystical warp blades. The smaller orbs are one-handed, enabling the spellcaster to carry a shield.
Sorceresses are adept at the use of magical staves and orbs as channelling foci for their spells. Now more myth than history, folk tales of the Zann Esu tell of haunting chants and dances to the full moon deep in the forest and unearthly spirits hunting down and slaying any witnesses to the spectacle. Members of the covens were hunted down as witches and prosecuted by the Church until the witches finally fled deep into the forests to the underground city of Zann Rok, never to be seen again. Their secluded lifestyle and mysterious powers gave rise to rumours among the common folk about hexcraft and a pact with the devil. Although their mastery of elemental magic was undeniable, the witch covens keep away from society and adhere to strict ethical rules and their own religion of nature worship. The Zann Esu covens have always been regarded with suspicion by the other mage clans of Sanctuary. The Median XL sorceress class employs devastating spells and powerful wards to protect her should she choose to fight in melee combat.